Commander Deck Templates by Archetype (2025 Guide)

Whether you’re brewing your first Commander deck template or your fiftieth, having a solid deck template tailored to your archetype saves time, ensures balance, and helps you stay competitive or casual—your choice.

This guide breaks down Commander deck construction into plug-and-play deck templates for the most popular archetypes, including:

  • 🧠 Control
  • 🔥 Aggro
  • 🪦 Graveyard
  • 🌳 Landfall
  • 🧙 Spellslinger
  • 🧬 Combo
  • 🧝 Tribal
  • 💥 Stompy (Big Creatures)

We’ll cover card type ratios, essential cards, and how to modify based on power level or budget—plus when to proxy and what to cut.


⚙️ The Commander Deck Template Framework

Before diving into archetypes, here’s the core structure most Commander decks follow:

CategoryTypical Count
Lands34–38
Ramp10–14
Card Draw8–12
Interaction (Removal)8–12
Win Conditions3–6
Synergy/Utility Cards10–20
Commander Support3–5

🧙‍♂️ Spellslinger (Instant/Sorcery-Focused)

Typical Commanders: Mizzix of the Izmagnus, Veyran, Imoti, Zaffai, Narset
Core Traits: Cast lots of spells, care about spell count, storm potential

Template:

  • 38 Lands
  • 12 Ramp (Talismans, rituals, land fetch)
  • 12 Draw (Wheel of Fortune, Jeska’s Will, Blue cantrips)
  • 10+ Instants/Sorceries that trigger commander effects
  • 8 Removal (Bounce, counters, sweepers)
  • 5–8 Payoff creatures/enchantments (Thousand-Year Storm, Talrand)
  • 2–3 Wincons (Grapeshot, Aetherflux Reservoir, big X spells)

Tips:

  • Run low-cost spells with flexible effects
  • Add recursion like Mystic Retrieval, Snapcaster Mage
  • Proxy-worthy: Dockside Extortionist, Mana Drain, Wheel of Fortune

💥 Stompy (Big Creatures, Big Mana)

Typical Commanders: Ghalta, Selvala, Xenagos, Goreclaw
Core Traits: Huge creatures, mana ramp, trample

Template:

  • 36 Lands
  • 14 Ramp (dorks, land fetch, Cradle effects)
  • 6–8 Draw (Greater Good, Momentous Fall)
  • 8 Interaction (Beast Within, fight spells, wipe protection)
  • 20+ creatures (ETB effects, trample, haste)
  • 3–5 Finishers (Craterhoof, Overwhelming Stampede)

Tips:


🧠 Control

Typical Commanders: Aminatou, Zur, Marchesa, Talion
Core Traits: Counterspells, board wipes, win late

Template:

  • 36 Lands
  • 12 Ramp (rocks, land tax, enchant ramp)
  • 10 Card Draw (Fact or Fiction, Phyrexian Arena)
  • 14 Interaction (Counterspell, Toxic Deluge, Vindicate)
  • 5–7 Wincons (Torpor Orb combos, walkers, Thassa’s Oracle)
  • 10 Utility (Blink, tutors, protection)

Tips:

  • Focus on flexibility, not just denial
  • Plan your wincon early (combo or attrition)
  • Proxy-worthy: Force of Will, Mana Drain, Demonic Tutor

🧬 Combo

Typical Commanders: Thrasios/Timna, Kes, Korvold, Niv-Mizzet
Core Traits: Assemble a 2–3 card infinite combo, win fast or stealthily

Template:

  • 34–36 Lands
  • 14 Ramp (fast mana, Dockside, dorks)
  • 10 Card Draw (tutors count here)
  • 10+ Tutors (Vampiric, Enlightened, etc.)
  • 6–8 Interaction
  • 5–6 Combo Pieces
  • 3–5 Redundancies

Tips:

  • Have a backup plan
  • Include silence/protection like Teferi’s Protection
  • Proxy-worthy: Dockside, Ad Nauseam, Yawgmoth’s Will, Timetwister

🪦 Graveyard/Recursion

Typical Commanders: Meren, Muldrotha, Karador, Sidisi
Core Traits: Use the graveyard as an extension of your hand

Template:

  • 36 Lands
  • 10 Ramp
  • 8–10 Draw (Life from the Loam, dredge, Underrealm Lich)
  • 8–10 Removal
  • 15–20 Graveyard-focused cards (mill, reanimate, sacrifice)
  • 3–5 Wincons (combo or value engine)

Tips:

  • Pack grave-hate protection
  • Self-mill + recursion is better than trying to “loot”
  • Proxy-worthy: Entomb, Survival of the Fittest, Yawgmoth’s Will

🧝 Tribal

Typical Commanders: Edgar Markov, Elves (Marwyn, Lathril), Slivers, Goblins
Core Traits: Synergy from a shared creature type

Template:

  • 35–36 Lands
  • 10 Ramp
  • 10–15 Tribe creatures
  • 10 Lords / synergy enablers
  • 6–8 Removal
  • 3–5 Wincons or Overrun effects
  • 3–4 Tutors if needed

Tips:

  • Run anthem effects, protection, and utility tribal cards
  • Prioritize speed and resilience
  • Proxy-worthy: Cavern of Souls, Mana Echoes, Earthcraft

🌳 Landfall / Lands Matter

Typical Commanders: Lord Windgrace, Tatyova, Omnath, The Gitrog Monster
Core Traits: Abuse land drops, land recursion, and landfall triggers

Template:

  • 38–40 Lands
  • 12 Ramp (including land drops: Exploration, Burgeoning)
  • 8 Draw (Tatyova, Tireless Tracker)
  • 8 Interaction (Wipe, artifact/enchantment hate)
  • 10 Landfall enablers (Retreat to Coralhelm, Avenger of Zendikar)
  • 3–5 Wincons (Scapeshift, Valakut, Titania)

Tips:

  • More lands = more fuel
  • Include Crucible of Worlds, fetchlands, and bounce lands
  • Proxy-worthy: Exploration, Fastbond, Crucible of Worlds

🗂 Summary Chart – Deck Template by Archetype

ArchetypeRampDrawInteractionLandsWinconsNotes
Spellslinger121210383–5Low CMC, storm tools
Stompy146–88364–6Big mana, trample
Control121012–14363–5Deny, delay, dominate
Combo14106–834–363–5Protect and assemble
Graveyard10108–10363–5Self-mill + recursion
Tribal108–106–8363–5Fast synergy ramp
Landfall128838–403–5Land recursion + triggers

💬 Final Thoughts

Deckbuilding in Commander isn’t one-size-fits-all—but using archetype-based templates helps you balance fun, power, and theme. Whether you’re tuning a precon or brewing cEDH, these frameworks give you a starting point.

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